signet
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invite-only · ed25519 signed

License authority
for multi-game software

Issue keys per game, bind them to devices, and answer every client with a signed verdict your app can actually trust.

signatures
Ed25519
requests
HMAC-SHA256
tokens
JWT · 15 min
~/loader — signet
$ loader --key COD-A8K2-M9PX-7QWL-3ABC
→ POST /api/v1/license/auth
  x-ka-signature  hmac-sha256 ✓
  x-ka-nonce      3f1c0e9a…  (single use)
← 200 signed by rsk_2026_6f40
✓ signature verified
✓ request id matches
✓ license active   expires in 29d 23h
✓ device bound     1 / 1
→ access granted

// running on this signet

Free Fire FF

// features

Everything a key needs. Nothing it doesn't.

Strict game isolation

Every key belongs to one game. A Call of Duty key can never open Free Fire — the prefix is cosmetic, the database decides.

Signed verdicts

Requests are HMAC-signed and single-use. Responses are signed with Ed25519 and bound to your request id.

Device binding

Per-license device limits, blocking, HWID resets and client reset requests with cooldowns.

Invite-only

Closed by design. Admins join with codes the owner issues; clients join with an invite or the key they bought.

Every event, logged

Authentication, activity and security logs with approximate location and automatic retention.

Runs anywhere PHP runs

Plain PHP and MySQL. No Node, Redis or cron — built for free shared hosting.

// how it works

Three commands to ship.

  1. 01

    Register a game

    Pick a prefix, upload the logo, choose plans. Create an application to get API credentials.

    games create --prefix COD
  2. 02

    Generate keys

    One or five hundred at a time. Keys are shown once and stored only as hashes.

    licenses generate --plan 30d --count 100
  3. 03

    Verify in your client

    Pin the public key, call license/auth, trust only signed answers.

    sdk.authenticate(key, hwid)

// security

Fail closed. Always.

An unsigned answer is a rejected answer. Tampered bodies, replayed nonces, foreign games and stale timestamps are refused — and logged.

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